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@bandaloo/merge-pass
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@bandaloo/merge-pass
exprs/expr
Primitive
Class Primitive
Hierarchy
Primitive
PrimitiveFloat
PrimitiveVec
PrimitiveFloat
PrimitiveVec
Implements
Parseable
Applicable
EffectLike
Index
Constructors
constructor
Methods
apply
Uniform
brand
Expr
With
Region
get
Sample
Num
parse
to
String
type
String
Constructors
constructor
new
Primitive
(
)
:
Primitive
Returns
Primitive
Methods
Abstract
apply
Uniform
apply
Uniform
(
gl
:
WebGL2RenderingContext
, loc
:
WebGLUniformLocation
)
:
void
directly sets a uniform in a program; user should use
setUniform
instead
Parameters
gl:
WebGL2RenderingContext
loc:
WebGLUniformLocation
Returns
void
brand
Expr
With
Region
brand
Expr
With
Region
(
space
:
PrimitiveFloat
|
ExprFloat
|
Operator
<
Float
>
|
Mutable
<
PrimitiveFloat
>
|
WrappedExpr
<
Float
>
|
BasicFloat
|
Float
[]
)
:
Primitive
Parameters
space:
PrimitiveFloat
|
ExprFloat
|
Operator
<
Float
>
|
Mutable
<
PrimitiveFloat
>
|
WrappedExpr
<
Float
>
|
BasicFloat
|
Float
[]
Returns
Primitive
get
Sample
Num
get
Sample
Num
(
)
:
number
Returns
number
parse
parse
(
)
:
string
Returns
string
Abstract
to
String
to
String
(
)
:
string
Returns
string
Abstract
type
String
type
String
(
)
:
TypeString
Returns
TypeString
Exports
exprs/expr
Basic
Float
Basic
Vec
Basic
Vec2
Basic
Vec3
Basic
Vec4
Expr
Expr
Float
Expr
Vec
Expr
Vec2
Expr
Vec3
Expr
Vec4
Mutable
Operator
Primitive
constructor
apply
Uniform
brand
Expr
With
Region
get
Sample
Num
parse
to
String
type
String
Primitive
Float
Primitive
Vec
Primitive
Vec2
Primitive
Vec3
Primitive
Vec4
Wrapped
Expr
Applicable
Build
Info
Default
Name
Map
Needs
Source
Lists
Uniform
Val
Change
Map
cfloat
cvec2
cvec3
cvec4
float
mut
pfloat
tag
wrap
InValue
Generated using
TypeDoc
directly sets a uniform in a program; user should use setUniform instead