constructs the object that runs the effects
list of effects that define the final effect
the source image or texture
the target rendering context
additional options for the texture
additional channels
the context to render to
the context to apply post-processing to
changes the current program loop
key in the program map
use the source and channels to draw effect to target context; mouse position (as with all positions) are stored from the bottom left corner as this is how texture data is stored
number to set the time uniform to (supply this if you plan to use time)
Generated using TypeDoc
class that can merge effects