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@bandaloo/merge-pass
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@bandaloo/merge-pass
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Mutable
Class Mutable<T>
Type parameters
T
:
Primitive
Hierarchy
Mutable
Implements
Parseable
Applicable
EffectLike
Index
Constructors
constructor
Properties
name
primitive
Methods
apply
Uniform
brand
Expr
With
Region
get
Sample
Num
parse
type
String
Constructors
constructor
new
Mutable<T>
(
primitive
:
T
, name
?:
string
)
:
Mutable
<
T
>
Type parameters
T
:
Primitive
<
T
>
Parameters
primitive:
T
Optional
name:
string
Returns
Mutable
<
T
>
Properties
name
name
:
undefined
|
string
primitive
primitive
:
T
Methods
apply
Uniform
apply
Uniform
(
gl
:
WebGL2RenderingContext
, loc
:
WebGLUniformLocation
)
:
void
directly sets a uniform in a program; user should use
setUniform
instead
Parameters
gl:
WebGL2RenderingContext
loc:
WebGLUniformLocation
Returns
void
brand
Expr
With
Region
brand
Expr
With
Region
(
space
:
PrimitiveFloat
|
ExprFloat
|
Operator
<
Float
>
|
Mutable
<
PrimitiveFloat
>
|
WrappedExpr
<
Float
>
|
BasicFloat
|
Float
[]
)
:
Mutable
<
T
>
Parameters
space:
PrimitiveFloat
|
ExprFloat
|
Operator
<
Float
>
|
Mutable
<
PrimitiveFloat
>
|
WrappedExpr
<
Float
>
|
BasicFloat
|
Float
[]
Returns
Mutable
<
T
>
get
Sample
Num
get
Sample
Num
(
)
:
number
Returns
number
parse
parse
(
buildInfo
:
BuildInfo
, defaultName
:
string
, enc
:
undefined
|
Expr
)
:
string
Parameters
buildInfo:
BuildInfo
defaultName:
string
enc:
undefined
|
Expr
Returns
string
type
String
type
String
(
)
:
TypeString
Returns
TypeString
Exports
index
Mutable
constructor
name
primitive
apply
Uniform
brand
Expr
With
Region
get
Sample
Num
parse
type
String
Generated using
TypeDoc
directly sets a uniform in a program; user should use setUniform instead